Emu Bomb talk:GoalsFrom Emu BombWHAT! Do you realise how hard this is? Who has good C or some other high level programming experience? Some of them are even done in assembler! This wouldn't be a 6 month project it would take probably a year even to get some "hello world!" Not to mention that there are plenty of good emulators out there, what is the point of reinventing the wheel? Would it not be better to join/support an existing open source project? What kind of emulator would you even bother to make anyway? Considering it would a project that would take several years. If you were to seriously engage in a project of this kind I would consider the best option to be making say a Nintendo emulator that supported all systems through a plugin based system where each plugin is it's own command line emulator, the Main package supporting a consistent GUI. Other things to think about are managing the library with CRC checking and Good Naming. --Xplodr 03:11, 1 August 2007 (MST) [edit] Agreed.I agree with XplodR, making an emulator from scratch is a hard enough feat as it is, but a mega emulator?? ludicrous! I'm not sure who posted that we should make a new, but we have been talking about making a front end GUI for the better emulators for a while now.. I've been experimenting and have good command line core emulators (ie with no gui) for a few systems. In addition to goodnaming etc, the front end should have a secondary screen to download, decompress & move roms for supported systems. This frontend could be used as a promo tool... when users who don't know about emulation open the program for the first time, they get a prompt "no games found! locate on HD/ view online list" sort of thing (From Albie -- according to history of this discussion page)
[edit] Who said this?Really, who said this.. I saw it thinking... hmm... This looks impossible. --master5o1 02:48, 2 August 2007 (MST) |
